Militaries use battle networks to detect what is happening on the battlefield, process that data into actionable information, decide on a course of action, communicate decisions among forces, act on those decisions, and assess the effectiveness of the actions taken.
The communications element of battle networks often receives the most attention because it provides the data links that pass information among systems and operators.
Latency is the roundtrip time it takes for data to travel between systems, and this can be a factor for missions where real-time data is critical, such as passing tracking and targeting data for air and missile defense.
The Latency Problem therefore represents a high Security risk in Battlefield Computer Networks
This eliminates the Security Gaps caused by high Latency over long Distances.