Important Element of future Battlefield Networks

Militaries use battle networks to detect what is happening on the battlefield, process that data into actionable information, decide on a course of action, communicate decisions among forces, act on those decisions, and assess the effectiveness of the actions taken. 
The communications element of battle networks often receives the most attention because it provides the data links that pass information among systems and operators. 
Latency is the roundtrip time it takes for data to travel between systems, and this can be a factor for missions where real-time data is critical, such as passing tracking and targeting data for air and missile defense.

Latency Formula

The Available Bandwidth Mbit/s is directly dependent on distance or the Round Trip Time (RTT/ms)
and mathematically, it follows quite precisely a hyperbolic function 𝐟(𝐱) =  (𝟏𝟎𝟎𝟎 / 𝐑𝐓𝐓)  + 𝟏𝟎

The Latency Problem therefore represents a high Security risk in Battlefield Computer Networks

Algorithm for Qunatum like Data Transmisson

Available TCP Bandwidth does not depend on Distance and is always constant Mbit/s HTTP-QuSS = Ȼ

This eliminates the Security Gaps caused by high Latency over long Distances.